I wanted to try and re-create Alex Higgins winning the World Snooker Championship in 1982. I Sculpted the character in ZBrush and keyed it into parts. The goal was create a collectable minature which could be 3D printed, moulded and cast. I created a simple KeyShot render in hard plastic to show some of the forms and final output of the model. The Miniature is part of The Crucible Collection and can be purchased from my shop.
I also Sculpted the Steve Davis character in ZBrush and keyed it into parts. The goal was create Steve winning his 6th World Snooker Championship in 1989. The collectable minature was then 3D printed, moulded and cast. I created a simple KeyShot render in hard plastic to show some of the forms and final output of the model. The model is part of The Crucible Collection and can be purchased from my shop.
Stuart is also part of The Crucible Collection. I have tried to re-create his pose of him holding aloft the coveted World Snooker Championship Trophy in 2015. The Miniature was again keyed into seperate parts for printing, moulding and casting. I created a simple Keyshot render. Stuart is available to purchase from my shop.
I sculpted the Roman Character as a freelance contract for a company who specialises in Military figures. I created a simple KeyShot render after keying the sculpt into parts. The goal was to create the roman attacking a foe.
I Modelled the 1959 Cadillac in Maya and rendered out in Maya Mental Ray. I tried to add realism by adding believable materials and parts to the classic car.
I used to love this cartoon as a kid so I decided to create a 3D model of him inside ZBrush. I created the simple flat cartoon texture by polypainting the texture in ZBrush.
Male Life Study
I sculpted the character in ZBrush as part of Scott Eaton's Digital Sculpting course. Textured in ZBrush and Photoshop and rendered in Maya Mental Ray. It was my first real attempt at anatomy and I am constantly trying to improve in this area.
Male Traffic Management Worker
I modelled and sculpted the character in Maya and ZBrush and created a simple texture in photoshop. I then rigged the character in Maya.