The Peterson Case

The Alien model was rigged in Maya with controls added to the body and face for use in game. I parented the facial bones to the head so they could be used in the Unity game Engine.


The Peterson Case

The Grace model was rigged in Maya with controls added to the body and face for use in game. I parented the facial bones to the head so they could be used in the Unity game Engine.


The Peterson Case

The Maria model was rigged in Maya with controls added to the body and face for use in game. I parented the facial bones to the head so they could be used in the Unity game Engine.


The Peterson Case

The Sister model was rigged in Maya with controls added to the body and face for use in game. I parented the facial bones to the head so they could be used in the Unity game Engine.


The Peterson Case

Various blendshapes were created for each of the characters so we could implement Lip Sync Pro inside Unity.


Traffic Management Worker - Male

I modelled and sculpted the character in ZBrush before retopologizing the model and bringing it into Maya with a Normal map. I then fully rigged the character and made him ready for the many animations we required for videos, training and VR projects.


Traffic Management Worker - Female

I rigged the female character with the same workflow as the male worker.


USA Traffic Management Sign

We needed to create an unfolding sign for a client in the USA. I modelled the sign and rigged it with a number of bones so it unfolded correctly. I then created an unfolding animation to mimic reality.


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